New Page: How to Build a Universal Gecko SDK for Mac

I work for a company that makes Firefox extensions (Glaxstar), and as a result I need to build binary XPCOM components for some projects. Two weeks ago I was supplied with a shiny new Macbook Pro and so I set about getting what I needed to get XPCOM compilation working.

Little did I realise that there is in fact no official Gecko SDK available for the Intel Mac platform... So naturally I set about building one. Then I decided I might as well carry on and figure out how to build a proper Universal SDK, which would significantly simplify cross-compiling our components for the older PPC-based macs.

So here is the fruit of my labour: How to Build a Universal Gecko SDK for Mac

If anyone needs any extra help, do feel free to ask. I also managed to get everything working in Windows using VC++ 8. Linux took 5 minutes — I was shocked at how easy that was.

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